Archive for December, 2007

Rich media trumps traveler reviews in influencing travel bookings

Dec 31, 07 | 1:57 am


When it comes to making travel purchasing decisions, most American travelers would rather see the options for themselves than simply act on the recommendations of others. In fact, travelers want to view the options in detail via pictures, online maps and video.

“For travel shoppers, seeing really is believing. The fact that travelers find these visual tools to be so influential suggests that online rich media, including content-rich, three-dimensional maps, will be an increasingly important part of the travel-planning process,” said Cathy Schetzina, director, research at PhoCusWright. “Traveler review sites that incorporate these visual elements are likely to be more appealing.”

The growth of Web 2.0 technologies has garnered a great deal of attention in the past several years and has been accompanied by a parallel phenomenon in travel, known collectively as Travel 2.0. The term Travel 2.0 was first coined by PhoCusWright Inc. in late 2004, and The PhoCusWright Travel 2.0 Consumer Technology Survey is part of the organization’s ongoing efforts to trace Travel 2.0’s development throughout the travel industry.

The PhoCusWright Travel 2.0 Consumer Technology Survey assesses a range of technologies, including social networks, rich media, blogs, RSS, podcasting, mobile technology, tagging and online maps. The survey’s analysis identifies technology adoption rates, overall trends associated with various demographic factors, and patterns of influence during the travel shopping and buying process.

Also among its findings:

  • More Americans have used Web 2.0 technologies overall than have used them in the process of shopping for travel.

  • Most travelers visit between two and five Web sites when shopping for travel online, and comparing prices is by far the most common reason for visiting multiple sites. At the same time, travelers who visit the most sites are likely to be motivated by a desire to read traveler reviews, research destinations, and purchase tickets to events or attractions.

  • Nearly everyone is familiar with online maps, but RSS and tagging go largely unnoticed. Fifty-nine percent of Americans are unfamiliar with RSS and 55% are unfamiliar with tagging.

  • Half of people who read blogs read travel blogs.

Virtual World Marketing Gets Reality Check in 2007

It was a year of ups and downs for virtual worlds, as well as the companies that jumped on the bandwagon of creating virtual advertising and branded worlds. As 2007 began, the virtual world environment Second Life was riding high on a wave of interest from users and advertisers, but as time went on, many marketers and agencies began to question the return on investment of their virtual projects.

“2007, especially early 2007, was the year of Second Life,” said Greg Verdino, chief strategy officer for Crayon, a marketing consultancy. “Late ‘06 through ‘07 was this interesting virtual world rollercoaster ride, where coming into ‘07 everybody thought they had to be in Second Life, and they didn’t know why.”

By March, Second Life had over 1.3 million users, and companies ranging from Microsoft to Starwood Hotels to Reuters had launched a presence in the world. But the success of their branding efforts fell into question, as advertisers had difficulty providing the metrics needed to measure success, or simply didn’t approach the environment in the right way to promote a brand, Verdino said.

“A lot of the problems with marketing in virtual worlds stem from brands and their agencies thinking you can just parade into a virtual world and take it over as if you belonged there all along. The ‘a-ha’ moment happened in 2007 when some of the big early brands that entered the virtual space pulled out,” he said. “People did a lot of stupid stuff in virtual worlds that they shouldn’t have been doing.”

Second Life continues to grow and attract the attention of major media firms and advertisers, including CBS and its CSI franchise. Greater competition is also cropping up from Web worlds oriented around specific demographics, especially children and teenagers. Coca-Cola funded PG-13 virtual realm There.com and CosmoGirl. Meanwhile Disney acquired kid-aimed virtual world Club Penguin and switched its own ToonTown offering to a subscription model. Nickelodeon jumped into the mix with Nicktropolis.

“The kid’s space is exploding,” said Sibley Verbeck, CEO of the Electric Sheep Company, a virtual worlds media and technology agency which recently reorganized to shift its strategy for 2008. “The non-kids space, for teens and adults, is growing quite a bit as well, and we’re seeing [longer-term] projects and fewer quick hit marketing projects.”

As the virtual worlds industry moves into 2008, Verbeck and others predict lessons learned from 2007 will mean fewer small and rushed campaigns will be created, and instead advertisers will look for opportunities to create larger projects tied to quality content.

“People jumped in without a strategy or a plan; there was no quality content to tie to a brand, so user [went] in and moved on,” said Christopher Sherman, executive director of Virtual Worlds Management, a media company. “Now you’re going to see content tied to the brand, and high quality content coming out of Disney and Warner Bros and the CSI stuff. Just like any advertising medium you have to tie your brand to quality content. The risk will be much lower for the advertisers and the brands because people that are experienced with creating content are getting into the space.”

And as in 2007, dollars and cents will shape the virtual world campaigns of 2008, said Verbeck.

“You’re going to see a lot more and wider variety of businesses making money off virtual worlds,” he said. “Too much was done over the last year and a half that didn’t involve money, and that’s why you’ve seen a down side.”

Mobile Leads Online Ad Spend in Japan

JANUARY 2, 2008


Handsets are primed for marketers.

In 2007, the Japanese online advertising market was estimated to be worth between $3.4 billion (Dentsu) and $4.1 billion (PricewaterhouseCoopers). By 2011, Dentsu projects that Japan’s online ad market value will be $6.8 billion; PricewaterhouseCoopers predicts a somewhat higher $7 billion.

Japan’s leading advertising agency, Dentsu Group, tracks the island nation’s online advertising market in three segments: search ads, mobile ads and fixed Internet ads, a category that lumps together banner, e-mail, rich media, streaming video and (non-search) text advertisements.

By Dentsu’s reckoning, search spending accounted for 27% of Japan’s online ad marketing in 2007, a figure significantly lower than in the United States (40%) and the United Kingdom (60%). By 2010, Dentsu predicts search will reach just 30% of Japanese online ad spending.

Dentsu also estimated that Japan’s mobile ad market grew by 42.5% in 2007. Mobile advertising is expected to remain the fastest-growing segment through 2010. Dentsu forecasts double-digit growth for the entire Japanese online ad industry to 2011, when growth is expected to slow to 9.6%.

Online advertising grew from 3% to 6% of all ad spending between 2004 and 2006, according to Dentsu research.

Shop by phone gets new meaning

Teen-agers at a Metropark in San Francisco from left, Britany Ernst, Christopher Tan, Christine
An iPhone screen displays an offer for a CD, bearing the store’s name, seen in the background.

By Jayne O’Donnell, USA TODAY
Alan Brody, a 15-year-old jazz drummer and high school freshman, doesn’t have the interest or time to hang out in shopping malls. So he browses the Internet on his cellphone, using a search service that has helped him find everything from Hanukkah gifts to computer software.

Brody, of Arlington, Va., also does mobile searches for his 55-year-old mother, and would send her pictures of items he sees in stores, except Sandy Brody says she “wouldn’t know what to do with them.”

“This manages the time looking, so I don’t have to spend three hours shopping,” Brody says of the Slifter service he uses on both his phone and home computer.

YOUNG SHOPPERS: How they use technology

Parents may often shop at the same stores as their children these days, but few shop anything like their kids do. Teens and twentysomethings are twice as likely as their elders to use mobile devices for tasks other than talking. And they are far more likely to opt in for text promotions, mobile coupons and mobile search services.

FIND MORE STORIES IN: Teens

The mobile facility of their young customers has also left retailers with a lot of catching up to do. Some major retailers, including Nordstrom (JWN) and Macy’s (M) in some regions, don’t have their full store inventories available for mobile searches, and some products pop up as available only online. Mobile coupons can’t be scanned at the registers, which slows down the process. And shoppers using mobile devices often can’t complete a transaction with a brick-and-mortar store on the devices.

“The kids, especially these ‘digital millennials,’ are out in front of the retailers,” says Laura Evans, retail practice chief for the digital marketing agency Resource Interactive. Evans’ company coined the term digital millennials to describe the technology savvy of Generation Y, generally considered those born between 1982 and 2000.

The 14-to-24-year-old members of Gen Y, those most invested in digital technology, “expect on-demand experiences,” says Evans. “Part of ‘on demand’ is ‘I can access retailers anytime, anywhere, and that’s not limited because I’m not sitting at my computer.’

“They are definitely more comfortable with technology and are definitely pushing technology,” she says. “They have used it since the beginning of their lives.”

It’s not that stores aren’t trying to go higher-tech. Mobile retailing site mPoria is rapidly signing up retailers, going from eight to more than 130 since the start of 2007. Mobile couponing company Cellfire’s discounts can now be used at more than 250 merchants, including retail and restaurant chains, up from 10 in January.

While mobile company Slifter helps shoppers find items in a geographic area, NearbyNow helps them search anywhere in its 200 member malls. All the mall retailers are part of NearbyNow for at least basic searches — for brands of jeans, but not individual styles or products, for instance — and more than 70% offer full access to their inventories. And retailers are experimenting with a variety of text-message campaigns to see what best draws in the young crowds.

Metropark, which targets teens to thirtysomethings with its casual clothing and music-oriented stores, is part of NearbyNow’s network and used the service to test a text-message promotion earlier this month in San Francisco. Throughout the day, more than 10 plasma TVs around the store and in the windows flashed codes that shoppers could text to receive a “special offer.” The dozens who did so received a free CD with a compilation of music mixed by Metropark that would usually come only with a $75 purchase.

Metropark CEO Renee Bell and colleagues decided to pursue text-message marketing after they attended a Gwen Stefani concert in April and saw how many young people were texting each other and having their messages appear on a giant screen by the stage.

“I do see this as the future,” she says. Her customers are among “the leaders in this texting phenomenon.” But she doesn’t exactly understand the attraction of typing on tiny keyboards. “I don’t text,” says Bell, 46. “I don’t know how they have the patience. It’s just as easy to call.” Bell says sending text promotions to a broader audience that includes regular customers would be more effective at reaching people who aren’t in the stores or walking by them.

But it could also be a safety risk, as NearbyNow CEO Scott Dunlap learned last year. The company had to stop sending messages offering free items to the first people who showed up in stores because it was causing near-stampedes, and mall security was worried someone was going to get hurt.

Dunlap, 38, started the company two years ago after becoming frustrated on a shopping trip with his wife, who was looking for a pair of Ferragamo boots she saw in a magazine. “I thought, ‘It sure would be convenient if I could pull (inventory information) up on a mobile phone,’ ” he recalls.

A mobile way of life

Brody balances his time studying and practicing with his jazz groups with shopping and amateur movie making. During a trip to Tysons Corner Center mall in McLean, Va., earlier this month, he used his cellphone to look for a few things on his list, which included tuxedo and Hawaiian print shirts for gigs, earring cases for his mother and younger sister, Ilana, plus a digital camera and backpack for Ilana

Despite his enthusiasm for the technology, using a really small screen to shop isn’t without its frustrations, even if you’re 15. Neither was the service.

A search for earring cases while sitting in the mall brought up only websites. No Hawaiian print shirts were found, and tuxedo shirts came up at the Macy’s at a mall in the next town, not at the Macy’s in the mall he was in. Still, Brody has found software he wanted at the Apple (AAPL) store and a backpack at an area Staples (SPLS) store using the service.

What’s known as m-commerce — the ability to shop and buy using a mobile device — is still in its infancy.

While patient teens can and do buy products from websites using their cellphones, purchasing directly from stores where products are found using the search services is typically not possible.

“While the technology is there and phones are enabled to do a lot of these types of things, when it comes to using it to make a purchase, the infrastructures with retailers are not built or established yet,” says Evans.

That’s a point of contention among many young people.

“I wish that we had more ways to pay for things via your mobile, such as in stores like in other countries,” says David Mancini, a 22-year-old student at the University of Akron who gets mobile coupons from Cellfire. “Just hold your phone, and it can be deducted from your bank account … kind of like a mobile wallet.”

Philip Moussavi of Bethesda, Md., was recently able to do much of his Christmas shopping on his cellphone while at a movie he didn’t like. He bought gifts ranging from apparel to electronics on mobile commerce company mPoria’s site.

“You usually don’t have the computer in front of you,” says Moussavi, 16. “I have it in my room, but I’m not usually home.”

What do you think of this?

Mobile devices also help young people stay abreast of their friends’ views, which are more important to them than peer opinions are to the 30-and-older crowd. These other views are easily accessible through text messages and photos, as well as social-networking sites, including Facebook. Teens and twentysomethings’ use of these sites are sometimes as much about retail as
they are about relationships.

Mansi Trivedi, a 23-year-old advertising agency planner, says she regularly uses Facebook to help her make shopping decisions. “Groups help a lot, and so do friends’ opinions,” says Trivedi, who lives in Detroit. She takes pictures using her cellphone while shopping so she can upload them if necessary for group approval. She recently sent one of herself in a hat to a female friend in India to gauge her opinion before buying it.

How other teens and twentysomethings shop on the run:

•Stevie Morgan-Cline, 23, is planning a wedding while she attends law school and works part time. She used her cellphone and BlackBerry while looking for her wedding dress and making a recent car purchase, and puts them to use almost every time she’s in a mall.

“Having mobile devices helps me shop and make big purchase decisions when I normally wouldn’t have time to do so,” says Morgan-Cline, of Columbus, Ohio. “Since most stores won’t let me bring in a camera, I have taken to using my cellphone to take pictures, and then I send them to my BlackBerry so I can compare dresses while I am in different stores.”

She’ll even use her BlackBerry to compare online prices with store prices, and has found that with free shipping, it sometimes pays to buy it online while she’s standing in the store. “When you are really researching a purchase, you don’t have to wait to get to a computer. So it makes it easier to find deals,” she says.

•Tapan Shatapathy, 27, has made shopping through his BlackBerry or iPhone practically a hobby.

The El Segundo, Calif., software product manager bought two TVs, four laptops, an Xbox, a PlayStation Portable, DVD box sets, routers and an extra hard drive, all on his mobile devices, monitoring sale prices through his multiple phones and e-mail boxes. He’s got his e-mail set up so messages touting new deals get filtered into different folders, which he either watches like a hawk or ignores until it’s time to go through and delete. “If you want a good deal, there’s always a time limit or limited quantities,” he says. “If you’re not quick enough, you’re done.”

•Cutting out coupons is too much of a hassle for 17-year-old Caroline Nguyen of Orange, Calif. But like most young people, she loves getting a deal. She gets mobile coupons sent by Cellfire and shows the image to restaurants, including Wienerschnitzel and T.G.I. Fridays, to get, say, 99-cent fries. Nguyen says she’d love to have coupons to more restaurants and retailers.

“I think it could be something really big, because it’s easier than cutting out coupons from the newspaper,” she says.

Cellfire CEO Brent Dusing, 29, says he knew mobile devices were the way to reach other young people when he considered how attached they are to the gizmos. About 55% of 18-to-29-year-olds say they use only a mobile phone rather than a land line, and many teens including his younger brother rarely use e-mail, favoring text messages. Nearly 70% of Cellfire’s users are under 35, and more than a quarter are 13 to 21.

“If you told most Gen Yer’s, especially the teens, that you had to take one device away for a week — their PC (personal computer) or their cellphones — they would all choose to keep their cellphones,” says mPoria CEO Dan Wright, who is 34.

Contributing: Sharon Silke Carty

Consumer Groups Defend Right to Receive Mobile Adverts

Eight consumer and public interest groups filed a complaint with the FCC, protesting an incident in which Verizon Wireless blocked text messages sent by NARAL Pro-Choice America, an abortion rights group.

The petition states carriers should not be able to block texts sent by political groups or advertisers.

But the group also cites another incident, where Verizon blocked messages from VoIP provider Rebtel.

A correspondence from Rebtel to MarketingVox editors stated that in addition to blocking Rebtel media messages, Verizon also blocks informational texts containing local phone numbers its customers can use to call friends abroad.

“Verizon is deciding what its customer can and can not send to one another. That’s pretty Big Brother,” stated an associate for SparkPR, which represents Rebtel.

But if the FCC honors the consumer groups’ petition, it may liberate dramatic amounts of mobile messages — including spam and untargeted advertising — that carriers have held at bay.

Supposedly in the interest of subscribers, Verizon blocks between 100 million and 200 million mobile texts per month.

Boomers and Matures Mix Media Usage

DECEMBER 17, 2007


Get ready with those multi-channel campaigns.

The Web surfing habits of boomers and over-60s are more firmly rooted in traditional media than those of their younger counterparts, according to a Deloitte & Touche study conducted by the Harris Group.

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The study found that 67% of boomers visited sites after seeing ads on TV or in print. Matures, those between 61 and 75, were just as likely to be driven to the Web by print ads and less likely by TV ads.

Yet these two age groups were less likely than Generation X (25 to 41) or millennials (13 to 24) to visit the Web as a result of an Internet search engine or ad on another site.

Types of Advertising that Cause US Consumers to Visit Web Sites, by Age, February 23, 2007-March 6, 2007 (% of respondents in each group)

A Lumin Collaborative study reinforced the connection between boomers and traditional media. The company found that boomers, defined as those currently ages 42 to 62, spent an average of 2.69 hours a week online, versus 2.83 hours watching TV and 1.93 hours listening to the radio.

The trends were flipped among the echo boomers (ages 18 to 31) and Gen X (32 to 41), who spent more time online than watching TV or listening to the radio and whose time spent online also exceeded that of their boomer counterparts.

Lumin also noted that only 39% of respondents in the boomer demographic regarded the Internet as their primary channel of information about companies or products. This rate was substantially less than Gen X (53%) or echo boomers (60%).

Boomers were the most likely group to choose newspapers, broadcast TV or magazines as their main source of information.



Marketing Catches Up with Mobile

NOVEMBER 29, 2007


Ads are going where consumers go.

”Mobile messaging was profitable long before it became sexy for marketing purposes,” says John du Pre Gauntt, eMarketer Senior Analyst and author of the new report Mobile Message Marketing. “The ubiquity, ease of use and low-cost of mobile messaging caused it to rocket in usage wherever it was introduced—even in the bastion of voice traffic, the US.”

Various research studies show that users give a thumbs-up to messaging. In fact, it’s among the top reasons for buying a mobile handset

”After voice calls, messaging typically ranks second or third in the order of user desires,” says Mr. Gauntt. “Most important to marketers, messaging, especially short messaging services (SMS), is now part and parcel of youth culture everywhere.”

In terms of general use, SMS ranks with voice as one of the standard mobile services. In Europe, Forrester Research reported that nearly 100% of mobile users ages 12 to 24 sent SMS messages on a daily basis while a little more than one-half (55%) used its more robust cousin, multimedia messaging services (MMS).

”Now, SMS and other mobile messaging flavors such as MMS, mobile instant message (MIM) and mobile e-mail are in the midst of a make-over by marketers,” says Mr. Gauntt.

eMarketer projects that the global market for ad-supported mobile messaging will rise from $1.5 billion in 2006 to $12 billion by 2011.

”As the speed and sophistication with which marketers integrate other mediums such as outdoor, radio, television and the Web with SMS call to action, an ad-supported model for mobile messaging charges cannot be far off,” says Mr. Gauntt.

Amid the excitement over mobile messaging, however, there remains a sticking point regarding who should pay the network delivery charge, especially as it applies to communication between a mobile subscriber and a marketer.

”Interactive content experiences such as television voting or polling have seen success with consumers paying the freight for the network,” says Mr. Gauntt. “But it defies logic for mobile marketing to achieve its promised growth with the consumer consistently picking up the tab for various types of interactive sessions with brands or content properties.”

Mobile Content Creation Has Big Potential

DECEMBER 11, 2007

Mobile users as walking production studios.

User-generated and shared content will account for one-quarter of the world’s entertainment within five years, according to Nokia’s “A Glimpse of the Next Episode” report, conducted by The Future Laboratory.

Nokia said that nearly three out of 10 tech-savvy mobile users ages 16 to 35 blogged, and nearly as many used social networking sites. The company also said that these early adopters consumed a lot of entertainment on their mobile phones.

As a result, argues Nokia, mobile users are poised to consume more user-generated entertainment on their handsets in the future.

“From our research we predict that up to a quarter of the entertainment being consumed in five years will be what we call ‘circular,’” said Mark Selby, vice president at Nokia.”The content keeps circulating between friends, who may or may not be geographically close, and becomes part of the group’s entertainment.”

Some efforts to encourage and facilitate mobile content creation and delivery are already underway.

MySpace is now available to Helio and Cingular customers in the US, according to a February 15, 2007, article in Digital Music News. In Europe, O2 has launched a YouTube-styled video-uploading service called LookAtMe, which shares revenue with its customers for any user-generated content clips that are downloaded and purchased.

As with services like photo messaging, user-generated content and social networking applications are more widespread in Europe than in the US, according to an M:Metrics study published in December 2006.

Young consumers are leading the way on mobile user-generated content, both in the US and Europe, according to the same M:Metrics research.

Don’t You Dare Call Them “Old”

DECEMBER 6, 2007

Baby boomers and silver surfers are still rockin’ online.

Many marketers, particularly online, concentrate on reaching younger users. But that could be a multibillion-dollar mistake.

Overall, older Americans make up the most affluent segment of the US population. And they are online.

”Internet usage by baby boomers—and over-60s—is projected to continue rising well into the future,” says Paul Verna, eMarketer Senior Analyst and author of the new report, Baby Boomers and Silver Surfers: Two Generations Online. “Coupled with the discretionary income they have at hand, this creates an irresistible opportunity for online marketers.”

eMarketer projects that, over the next five years, the number of US baby boomers who use the Internet at least once a month will grow by more than 5 million, from 58.2 million in 2006 to 63.7 million in 2011.

“Baby boomers are diverse, notoriously difficult to pigeonhole and sometimes overlooked by marketers, who are generally more interested in catering to younger and more active consumers of goods, services and media,” says Mr. Verna. “But boomers wield enormous economic clout and are increasingly turning to online and mobile channels for a wide variety of needs, including e-commerce, financial services, travel, entertainment, health and wellness information, news and user-generated content.”

Silver surfers, or over-60s, are also a large segment of the US Internet population, growing from 17.7 million Internet users in 2006 to 25.3 million by 2011.

”Silver surfers—also known as ‘the silent generation’—are also typically passed over by online marketers because most of them reached retirement age before computers and broadband access became ubiquitous in homes and offices, so their online habits are not as ingrained as those of their younger counterparts,” says Mr. Verna. “Nevertheless, their spending power and growing presence online should serve as a wake-up call to marketers who might have their sights set elsewhere.”

Over-60s may not be as numerous or influential online as younger generations, but they are determined to use the Web to further a broad range of interests, hobbies and professions.

”And what no marketer should forget,” says Mr. Verna, “is that these two demographic groups have money to spend—lots of it.”

Taking boomers as an example, The Conference Board found that boomers, on average, have more discretionary income than any other segment of the US population—over $24,000 a year per household.

”To focus on younger demographics at the exclusion of boomers and over-60s, as some marketers have done, is to miss a potentially huge opportunity to tap into a large, vibrant, diverse and fast-growing segment of the US Internet population,” says Mr. Verna.

Few Answer Mobile Marketing Call

DECEMBER 7, 2007

American Idol votes are just a drop in the bucket.

About one-quarter of mobile users are interested in mobile marketing, according to a November 2007 study by the Mobile Marketing Association.

Sweepstakes and voting campaigns (think American Idol) were the most common types of mobile marketing in which respondents had participated.

The MMA also speculated that marketers will begin taking advantage of mobile phone features such as cameras. For example, camera phone usage is up more than one-third since 2006.

“Camera phone [usage] dovetails perfectly with the coming cross-carrier interoperability of picture messaging via a short code,” said Gene Keenan, vice president at Isobar, in a statement released with the MMA data. “We expect to see some very innovative campaigns this coming year using picture phoning,” he said.

Overall, self-reported participation in mobile marketing increased to 5% in 2007. For once, teens were not on the cutting edge. Participation by 25- to 44-year-olds saw the largest increase.

With only 5% of these mobile phone users reporting participation in some form of mobile marketing campaign, it is still far from common. However, the move toward a mass audience for mobile marketers seems inevitable.

“The attraction of mobile messaging for marketers can be summarized in a single word: response,” said John du Pre Gauntt, senior analyst at eMarketer. “The current response rates for mobile messaging campaigns blow competing mediums such as direct mail out of the water.”

M:Metrics published research in September 2007 showing consumer response rates of 5.7% on the low end (in Germany) and 12% on the high end (in the US).

Learn what it will take for mobile marketing to move beyond the experimental stage. Read eMarketer’s Mobile Message Marketing report.